package com.honor.games.wg.events;

import com.honor.games.wg.entities.WGTile;
import com.honor.games.wg.entities.WGUnit;

public class UnitMoveCommandEvent {

	private WGUnit unit;
	private WGTile tile;
			
	public UnitMoveCommandEvent(WGUnit unit, WGTile tile) {
		super();
		this.unit = unit;
		this.tile = tile;
	}
	
	public WGUnit getUnit() {
		return unit;
	}
	public WGTile getTile() {
		return tile;
	}
	
}
